Via the useful Veeam Digest, I started reading New Ransomware, old techniques which offers a good insight into the latest outbreak (Petya). All this new ransomware content is generating lots of great intelligence for those seeking to find patterns of behaviours in these threats so maybe at least this recent rush of infections might encourage some good countermeasures (or at least adoption of previously rarely used options, such as stricter control of local admins).
If it’s not the real bad guys making the net an unsafe place, is it the corporations asks this Guardian article: Is it time to rein in the power of internet regulation? My favourite paragraph:
No one knew that the accretion of emissions from those machines would contribute to potentially devastating climatic, and hence societal, changes. Even if they had known in the 1800s that steam power would affect the ice sheets of the recently discovered continent of Antarctica, so that two centuries later sea levels and surface temperatures would be rising, would they have cared?
I love the internet and that’s in part because of the freedom it permits us, but we still have a long way to go before building a utopia – and I don’t think big corporations are necessarily best placed to enable this bright and shiny future. The article also neatly touches on the fact (and seemingly rarely explored) that technology has already granted police and government powers we once would never have even considered of granting and yet ask for more when people find new ways to eke out spaces away from observation.
On a far less serious note: Rock Paper Shotgun offers entertaining coverage on LARPs takes an interesting dive into the weird world of televised LARP’s and all the zany games once on our TV’s. It’s disappointing no one has mastered this formula (and few are even experimenting with the concept any more).
For those who prefer 100% virtual worlds, How PlayerUnknown’s Battlegrounds emerged captures what makes PUB such a solid game, but one I’ll never play- a short form action adventure that is highly dependent in a lot of respects of it’s longer form parents (Minecraft, DayZ, WoW) but boils them down to a simple deathmatch style game